Tron: Ares Computer Vision by Twenty-Artist Team
A group of twenty artists developed more than sixty visuals of computer vision and interface systems for the film TRON: Ares, depicting the universe from Ares' perspective. This initiative, showcased on Behance, focused on crafting machine perception instead of conventional HUD graphics. Each image acts as a dynamic system that scans, assesses, and reconstructs reality through computational streams. Custom squarepacking algorithms were employed to convert live-action footage into a computational lattice that evaluates images across various scales simultaneously. The integration of source code, reactive graphics, tracking systems, and layered analysis reflects a unified intelligence, illustrating a realm where every pixel is perpetually analyzed, and each image is reformulated via machine language. The project emphasizes maximum detail. For more information, visit https://www.behance.net/gallery/254953177/Tron-Ares-Computer-Vision.
Key facts
- A team of twenty artists worked on the project.
- They designed and animated more than sixty shots.
- The shots depict computer vision and interface systems for TRON: Ares.
- The goal was to design machine perception, not traditional HUD graphics.
- Custom squarepacking algorithms transformed live-action plates into a computational lattice.
- The lattice analyzes images at multiple scales simultaneously.
- Source code, reactive graphics, tracking systems, and layered analysis are integrated.
- The project is hosted on Behance at the provided URL.
Entities
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