Max Hay Builds Cinematic Sci-Fi Worlds in Blender With Modular Workflows
Max Hay, a Canadian 3D artist and environment designer based in the Vancouver area, specializes in crafting cinematic, atmospheric worlds in genres such as sci-fi, cyberpunk, and fantasy using Blender. His creations feature grand scales, dense volumetric fog, signs of industrial decay, and luminous focal points that weave intricate 3D models into broad visual stories. Hay’s designs include layered cyberpunk streets filled with tangled wiring, ancient ruins overtaken by nature, vast industrial sites, and towering sci-fi megastructures. To efficiently produce these detailed scenes, he utilizes modular workflows, instancing, and Geometry Nodes generators rather than modeling every component individually. The atmosphere is central to his work, employing heavy mist, bright spotlights, stark neon contrasts, and reflective surfaces to evoke a cinematic feel. Explore more on his Instagram, @maxhayart.
Key facts
- Max Hay is a Canadian 3D artist and environment designer based in the Vancouver area.
- Hay works in Blender to produce cinematic, moody sci-fi, cyberpunk, and fantasy worlds.
- His visual signature includes towering scale, volumetric fog, industrial decay, and glowing focal points.
- Subject matter ranges from multi-tiered cyberpunk streets and tangled cables to ancient stone ruins, cavernous industrial complexes, and monolithic sci-fi megastructures.
- He uses modular workflows, instancing, and Geometry Nodes generators rather than modeling every element from scratch.
- Atmosphere is his core expressive tool, built from heavy mist, directional spotlights, harsh neon contrast, wet reflective pavement, and floating particulate overlays.
- His renders evoke the mood of film concept frames.
- Additional work is published on Instagram at @maxhayart.
Entities
Artists
- Max Hay
Institutions
Locations
- Vancouver
- Canada