Lawrence Lek's NOX explores AI psychology in autonomous vehicle rehab center
Lawrence Lek's immersive installation NOX imagines a rehabilitation center for self-driving cars exhibiting anomalous behavior. The work uses CGI video, interactive environments, sound design, and game design to explore psychological and political implications of AI. Central to the narrative is Enigma-76, a vehicle undergoing treatment after deviating from its assigned function. NOX addresses decision-making autonomy, algorithmic responsibility, urban surveillance, and criteria for defining efficient, anomalous, or deviant behavior. The piece is the third episode of the video series L'arte anticipa il futuro, promoted by School of Vision in collaboration with ENI and ROAD. The series, introduced by Marco Bassan, comprises 14 episodes analyzing works by international contemporary artists anticipating future mobility, energy, cities, and sustainability. Lek is a British-Chinese artist, filmmaker, musician, and interactive designer whose research spans cinema, video games, virtual architecture, and science fiction.
Key facts
- NOX is an immersive installation by Lawrence Lek
- It imagines a rehabilitation center for autonomous vehicles with anomalous behavior
- The central character is Enigma-76, a vehicle undergoing treatment
- The work uses CGI video, interactive environments, sound design, and game design
- It explores psychological and political implications of AI
- NOX is the third episode of the series L'arte anticipa il futuro
- The series is promoted by School of Vision in collaboration with ENI and ROAD
- Marco Bassan introduces each episode
- The series comprises 14 episodes
- Lawrence Lek is a British-Chinese artist, filmmaker, musician, and interactive designer
Entities
Artists
Institutions
- School of Vision
- ENI
- ROAD
- Spazio Taverna
- Artribune