Art Teachers Swap Candy Bowls for XP, Art Bucks, and Class Dojo Points
According to The Art of Education, art educators can inspire their students using methods beyond just candy. The article emphasizes external motivators such as fist bumps and rewards to improve student performance and foster a sense of community. Many students experience discouragement with initial assignments, resulting in hurried work. Suggested strategies include Jon Hansen's gamification approach, Class Dojo for behavior tracking, Positive Behavioral Interventions and Supports (PBIS) featuring a school shop, and Art Bucks functioning as a token economy. Individual incentives comprise premium sketchbook supplies, sensory breaks, and lunch passes, while class-wide rewards offer bubble prints and virtual museum visits. The piece reports a 30% rise in focused effort attributed to positive reinforcement.
Key facts
- The Art of Education published the piece under the headline 'More Than a Sugar Rush: Meaningful Rewards for the Art Room'
- Jon Hansen's gamification system ranks students from Noob status to Legendary using experience points
- Class Dojo is described as a free system allowing grade-level sections, parent collaboration, and point tracking
- PBIS, Positive Behavioral Interventions and Supports, operates school-wide with a school shop, big prizes, and special events
- Art Bucks are printed on cardstock and laminated to last the school year
- Material upgrades cited include washable markers to paint markers and watercolors to gouache
- Student playlist options include Robot Rock and Good Vibes from The AOE Community
- The article attributes a 30% increase in focused effort to positive reinforcement
Entities
Artists
- Jon Hansen
Institutions
- The Art of Education
- Class Dojo
- Positive Behavioral Interventions and Supports
- The AOE Community
- Edutopia
- Graystone Executive Learning
- HMH
- Veracross
- Louvre
- Museum of Modern Art
Locations
- California
- Paris
- France