ARTFEED — Contemporary Art Intelligence

Music Industry's Streaming Model Fails to Monetize Fandom

opinion-review · 2026-06-05

Sammy Andrews argues that the music industry's streaming model, while growing, fails to capture the full value of fan behavior. The system optimizes for access over ownership, treating passive listeners and superfans as the same customer. Streaming royalties are paid pro-rata, diluting the economic impact of dedicated fans. The industry accepted opaque terms during a crisis and hasn't renegotiated. Platforms monetize discovery through advertising and affiliate fees, while labels pay to reach fans they created. AI-generated tracks further hollow out the royalty pool. Social media bans in Australia, France, and Spain threaten the discovery funnel for young audiences. The industry lacks infrastructure to monetize fandom, unlike gaming. Tencent Music's model of enhanced subscriptions works in China but may not translate. Labels must collaborate with artists and managers to build fan-centric products. Royalty reform, data access, and transparency are needed.

Key facts

  • Pershing Square proposed a $64 billion bid for Universal Music Group.
  • Streaming royalties are paid pro-rata, not based on individual listening.
  • TikTok is forecast to generate $34.8 billion in global ad revenue in 2026.
  • 75% of TikTok users discover new music on the platform.
  • Australia enacted a social media ban for under-16s; by January 2026, 4.7 million accounts deactivated.
  • France is advancing legislation to block under-15s from social media.
  • Tencent Music has over 20 million users paying above base subscription for enhanced access.
  • Spotify facilitated more than $1 billion in cumulative ticket sales.
  • AI-generated tracks are uploaded daily, diluting the royalty pool.
  • The industry is short of infrastructure to treat superfans as customers.

Entities

Artists

  • Sammy Andrews
  • Björn Ulvaeus

Institutions

  • Pershing Square
  • Universal Music Group
  • Spotify
  • YouTube
  • Amazon
  • TikTok
  • Tencent Music
  • Music Business Worldwide

Locations

  • Australia
  • France
  • Spain
  • United Kingdom
  • European Union
  • China

Sources