Yvonne Fang's AI Simulation Exposes Human Habits in Nonhuman Worlds
Yvonne Fang's artwork, Dream Field 2.0, employs artificial intelligence to mimic nonhuman existence, highlighting how technology reflects human categorization. In this project, traditional human settings are transformed into landscapes filled with trees, water, and stones, where beings such as octopuses and hummingbirds share memories and build connections. Fang develops her own AI systems, integrating Unreal Engine with a multi-agent simulation based on LLM and real-time mesh creation. This work challenges anthropocentric views by illustrating AI's constraints: creatures organize their time like office employees, and poetic exchanges reinterpret nonlife in human language. Memory is central to the piece, facilitating identity shifts among species. Fang's credentials include human-computer interaction studies at Carnegie Mellon University and education at Bowdoin College. Her art has been exhibited at the Asian Art Museum and Gray Area Foundation for the Arts. The piece resonates with posthumanist ideas from thinkers like Donna Haraway and Karen Barad, focusing on relational identity. Dream Field 2.0 reveals how technological frameworks dictate potential actions, reflecting Vilém Flusser's philosophical insights.
Key facts
- Yvonne Fang created Dream Field 2.0
- The work uses AI to simulate nonhuman life
- It replaces human environments with natural elements
- Creatures include octopuses, hummingbirds, and shifting life forms
- Fang writes her own AI tools and pipelines
- The project combines Unreal Engine with LLM-based multi-agent simulation
- Memory allows identity to transfer between species
- Fang studied at Carnegie Mellon University and Bowdoin College
- Work shown at Gray Area Foundation for the Arts and Asian Art Museum
- References Donna Haraway and Karen Barad's theories
Entities
Artists
- Yvonne Fang
Institutions
- Gray Area Foundation for the Arts
- Asian Art Museum
- Carnegie Mellon University
- Bowdoin College