Voir le jeu vidéo: Rethinking Video Games Through Aesthetic and Empirical Lenses
Edited by Elsa Boyer, 'Voir le jeu vidéo' (Bayard) reconsiders video games by linking empirical approaches with aesthetic reflection centered on the experience of viewing their images. The volume's six texts examine image-making, modes of experience, identity construction, and world exploration through specific examples, often in light of cinema. It challenges overarching concepts like immersion and simulation that obscure the variety of constructions, perceptions, and fictions at play. The closing essay by Élie During proposes a counter-history focused on vectorial gaming, its geometry of incidences, and its knotting of void, speed, and light, opening toward a new poetics of machines. The book was reviewed by Christophe Kihm in artpress.
Key facts
- Edited by Elsa Boyer
- Published by Bayard
- Contains six texts
- Approach combines empirical and aesthetic perspectives
- Focuses on the experience of viewing video game images
- Élie During contributes the closing essay
- During's essay proposes a history of vectorial gaming
- Reviewed by Christophe Kihm in artpress
Entities
Artists
- Elsa Boyer
- Élie During
- Christophe Kihm
Institutions
- Bayard
- artpress
Sources
- artpress —