Virtual Galleries: Interview with Dario Buratti of VR Cult
In the second installment of a series on virtual reality in exhibitions, Dario Buratti, founder of VR Cult, discusses the growing interest from artists, galleries, and institutions like the Quadriennale di Roma in operating within virtual spaces. He cites notable Italian examples such as Marina Bellini's projects on Second Life for MiC (Musei in Comune di Roma) and Patrick Moya's experiments. Buratti highlights his own current exhibition space on Sansar, featuring works by Musante and Matteo Guariso, with architecture by himself and curation by Bellini. He also co-founded Dogma VR Factory on Sansar, set to host solo shows by Barry William Hale, Saturno Buttò, and Miguel Angel Martin. Buratti notes significant progress in VR devices and social VR platforms over the past decade, offering deeper immersion and realism. He believes interactive virtual worlds will become more widespread than non-interactive tours, provided the concept of immersiveness is better communicated. He advocates for mixed-reality experiences blending real and virtual visitors, citing MOYA's experiments and a 2011 crossover by Moioli in Brera. For non-interactive galleries, Unity is common, but Unreal Engine is a viable alternative. The most suitable virtual worlds for exhibition spaces are Second Life, Sansar, and Sinespace. Buratti predicts VR headsets like Oculus will become mainstream only when miniaturized and ergonomically improved, remaining niche until Augmented Reality fully enters the market.
Key facts
- Dario Buratti is the founder of VR Cult.
- Interest in virtual spaces comes from artists, galleries, and the Quadriennale di Roma.
- Italian examples include Marina Bellini's MiC projects on Second Life and Patrick Moya's experiences.
- Buratti created a Sansar exhibition space for Musante and Matteo Guariso.
- Dogma VR Factory on Sansar will host shows by Barry William Hale, Saturno Buttò, and Miguel Angel Martin.
- VR devices and social VR platforms have improved immersion and realism.
- Interactive virtual worlds are preferred over non-interactive tours.
- Mixed-reality experiences are interesting but rare; MOYA and Moioli's 2011 Brera crossover are cited.
- Unity is common for non-interactive galleries; Unreal Engine is an alternative.
- Best virtual worlds for exhibitions: Second Life, Sansar, Sinespace.
- VR headsets need miniaturization and ergonomics for wider adoption; AR is key for the future.
Entities
Artists
- Dario Buratti
- Marina Bellini
- Patrick Moya
- Musante
- Matteo Guariso
- Barry William Hale
- Saturno Buttò
- Miguel Angel Martin
- Moioli
Institutions
- VR Cult
- Quadriennale di Roma
- MiC (Musei in Comune di Roma)
- Dogma VR Factory
- MOYA
- Brera
- Artribune
Locations
- Roma
- Italy
- Brera