ARTFEED — Contemporary Art Intelligence

Video Game 'Way to the Woods' Inspired by Studio Ghibli Films

digital · 2026-05-04

A third-person adventure video game titled 'Way to the Woods' is set for release in early 2019. The game features two deer, an adult and its fawn, as protagonists. Players must help them find food and shelter by exploring uninhabited locations and solving puzzles. Set in a world devoid of humans but populated by unique creatures, including a mysterious feline deity, the game draws inspiration from Studio Ghibli films directed by Hayao Miyazaki, particularly 'Spirited Away' and 'Princess Mononoke'. The visuals and soundtrack reflect this influence. The game is the work of 19-year-old developer Anthony Tan, who previously worked with Owlchemy Labs on virtual reality titles 'Job Simulator' and 'Rick and Morty: Virtual Rick-ality'. Tan designed the entire game by hand over three years, starting at age 16, using Unreal Engine 4, Maya, Zbrush, and Photoshop. The project represents a trend in modern gaming that emphasizes contemplation over adrenaline-fueled action.

Key facts

  • Way to the Woods is a third-person adventure video game.
  • The game is set for release in early 2019.
  • Protagonists are two deer: an adult and its fawn.
  • Players help the deer find food and shelter by exploring and solving puzzles.
  • The game world is devoid of humans but has unique creatures like a feline deity.
  • The game is inspired by Studio Ghibli films, especially Spirited Away and Princess Mononoke.
  • Developer Anthony Tan is 19 years old and previously worked at Owlchemy Labs.
  • Tan started the project three years ago at age 16.
  • The game was hand-drawn using Unreal Engine 4, Maya, Zbrush, and Photoshop.
  • The game emphasizes contemplation over adrenaline.

Entities

Artists

  • Hayao Miyazaki
  • Anthony Tan

Institutions

  • Studio Ghibli
  • Owlchemy Labs

Sources