V&A Museum Explores Video Game Design in Major London Exhibition
The Victoria & Albert Museum in London has opened "Videogames: Design/ Play/ Disrupt," a major exhibition focusing on the last decade of game design. The show is structured in three sections: the design process, political and social themes, and creative communities. It features sketches, prototypes, and motion-capture suits from Naughty Dog's "The Last of Us," alongside René Magritte's painting "La Blanc Seing" (1965) paired with a set from "Kentucky Route Zero" (2013) by Cardboard Computer. The second section includes politically engaged works like Molleindustria's "Phone Story" by Paolo Pedercini, which Apple removed from its store. The exhibition closes with an immersive installation centered on Minecraft. Director Tristram Hunt noted the vast creativity in game design and player communities. The show runs until February 24, 2019.
Key facts
- Exhibition 'Videogames: Design/ Play/ Disrupt' opened at Victoria & Albert Museum, London
- Focuses on the last ten years of game design
- Three sections: design process, political themes, creative communities
- Includes sketches, prototypes, and motion-capture suit from 'The Last of Us' by Naughty Dog
- René Magritte's 'La Blanc Seing' (1965) displayed alongside 'Kentucky Route Zero' set
- Phone Story by Molleindustria (Paolo Pedercini) addresses smartphone factory conditions; removed by Apple
- Immersive installation centered on Minecraft
- Runs until February 24, 2019
Entities
Artists
- Valentina Tanni
- Paolo Pedercini
- René Magritte
Institutions
- Victoria & Albert Museum
- Naughty Dog
- Cardboard Computer
- Molleindustria
- Apple
- Nintendo
Locations
- London
- United Kingdom