Two Italian Books Explore Women and Video Games
Two recent Italian publications analyze the relationship between women and video games, a field where female players represent 45% of the global gaming population according to Newzoo (2023), yet the industry remains male-dominated. The first book, "PlayHer. Rappresentazioni femminili nei videogiochi" by Giulia Martino and Francesco Toniolo (Tlon, 2025, €18), examines female representations in games through chapters on archetypes like the witch, soldier, and entrepreneur, as well as specific characters such as Lady Dimitrescu from Resident Evil Village and the princess from The Legend of Zelda. It combines a popular tone with academic rigor but focuses on narrative representations rather than the material context of game production. The second book, "Videogioco: Femminile, plurale" by Fabrizia Malgieri, Fiorenzo Pilla, Tiziana Pirola, and Lorena Rao (Ledizioni, 2024, €18), offers a more systematic approach, covering the history of female representation in games, women's labor in the industry, and gaming communities, including overlaps with the manosphere. Malgieri notes that as women's status in the industry improves, so does the representation of female characters. Both books share limitations: they neglect transgender and non-binary perspectives, focus on hardcore console games rather than casual mobile gaming, which is historically associated with women, and fail to address queer aspects of gender.
Key facts
- Newzoo reports that in 2023, 45% of global video game players identified as women.
- A 2018 lawsuit against Riot Games alleged a manager said diversity should not be central to product design because gaming culture is the last safe space for white teenage boys.
- PlayHer by Giulia Martino and Francesco Toniolo was published by Tlon in 2025, 280 pages, €18.
- Videogioco: Femminile, plurale by Fabrizia Malgieri, Fiorenzo Pilla, Tiziana Pirola, and Lorena Rao was published by Ledizioni in 2024, 260 pages, €18.
- PlayHer discusses female archetypes including the witch, soldier, entrepreneur, and AI, and specific games like Horizon, Doki Doki Literature Club, Resident Evil Village, The Legend of Zelda, Mass Effect, and Summoner 2.
- Videogioco: Femminile, plurale covers women's labor in the gaming industry and online communities, including the manosphere.
- Both books do not address transgender or non-binary people, and focus on hardcore console games rather than casual mobile gaming.
- Malgieri states that as women's status in the industry improves, female character representation also improves.
Entities
Artists
- Giulia Martino
- Francesco Toniolo
- Fabrizia Malgieri
- Fiorenzo Pilla
- Tiziana Pirola
- Lorena Rao
Institutions
- Newzoo
- Riot Games
- Tlon
- Ledizioni
- Sony Interactive Entertainment
- Team Salvato
- Capcom
- Nintendo
- Electronic Arts
- Volition
- THQ
- Artribune
- Amazon
Locations
- Rome
- Italy
- Milan