ARTFEED — Contemporary Art Intelligence

Two Books Explore the Intersection of Video Games and Conceptual Art

publication · 2026-04-26

Two recent publications examine how video games can function as philosophical and political tools, drawing parallels to conceptual art and institutional critique. In "Il videogioco del mondo. Istruzioni per l'uso" (Timeo, 2024), philosopher and game designer Stefano Gualeni argues that virtual worlds enable experiential philosophy, referencing Sol LeWitt's definition of conceptual art from his 1967 Artforum essay. Gualeni discusses "proceduralism," a term coined by Ian Bogost for games like Jason Rohrer's "Passage" (2007) that convey meaning through mechanics. He also highlights his own co-developed game "Doors (the game)" (2021) as an example of self-reflexive game design. Meanwhile, Marijam Did's "Everything to Play For: How Videogames Are Changing the World" (Verso, 2024) takes an explicitly political stance, calling for leftist engagement with the video game industry. Did explores institutional critique in contemporary art, noting that while many games are self-referential, few challenge the industry's structures. She argues that game creators must critically examine the platforms and distribution systems that host their work to push cultural boundaries. Both books were published in 2024.

Key facts

  • Stefano Gualeni's 'Il videogioco del mondo. Istruzioni per l'uso' published by Timeo in 2024.
  • Gualeni is a philosopher and game designer.
  • The book explores virtual worlds as tools for philosophical inquiry.
  • Gualeni references Sol LeWitt's 1967 Artforum essay 'Paragraphs on Conceptual Art'.
  • Ian Bogost's concept of 'proceduralism' is discussed, with 'Passage' (2007) by Jason Rohrer as an example.
  • Gualeni co-developed 'Doors (the game)' (2021), a playable academic article.
  • Marijam Did's 'Everything to Play For: How Videogames Are Changing the World' published by Verso in 2024.
  • Did argues for leftist engagement with the video game industry and critiques institutional critique.
  • Both books were released in 2024.

Entities

Artists

  • Stefano Gualeni
  • Sol LeWitt
  • Ian Bogost
  • Jason Rohrer
  • Marijam Did

Institutions

  • Timeo
  • Artforum
  • Verso

Locations

  • Palermo
  • Londra
  • New York

Sources