The Abstract Architecture of Doom: A 27-Year Legacy
An in-depth analysis of the architectural design of the video game Doom (1993) and its sequels, exploring how its abstract, non-realistic spaces were created by id Software and have influenced game design and modding communities for decades. The article traces the evolution from the original Doom's techbase and infernal levels, through Doom 2's suburban settings, to modern iterations like Doom 2016 and Doom Eternal. Key figures include John Romero, John Carmack, Adrian Carmack, Bobby Prince, Tom Hall, Sandy Petersen, American McGee, Dario and Milo Casali, Tim Heydelaar, and Sukru Gilman. The piece highlights the tension between Hall's realistic layouts and Petersen's chaotic, demonic designs, and discusses the impact of modding, with examples like Scythe 2, Back to Saturn X, Sunder, and Doom: The Golden Souls 2. The article also covers the vertical arenas of Quake 3: Arena, the horror atmosphere of Doom 64, and the linear arena-corridor structure of Doom 2016 and Doom Eternal.
Key facts
- Doom was released in 1993 by id Software.
- John Romero designed the first map, Hangar.
- Tom Hall left id Software due to creative differences.
- Sandy Petersen redesigned Hall's maps with chaotic textures.
- Doom 2: Hell on Earth was released in 1994.
- Doom 64 was released in 1997 for Nintendo 64.
- Final Doom (1996) included The Plutonia Experiment by Dario and Milo Casali.
- Doom 2016 and Doom Eternal feature arena-based combat.
Entities
Artists
- John Romero
- John Carmack
- Adrian Carmack
- Bobby Prince
- Tom Hall
- Sandy Petersen
- American McGee
- Dario Casali
- Milo Casali
- Tim Heydelaar
- Sukru Gilman
- Aubrey Hodges
- JP LeBreton
- Liz Ryerson
- Erik Alm
- Insane_Gazebo
- Andrea Gory
- Batandy
- Steve Colley
- Howard Palmer
- Greg Thompson
- Jim Bowery
- Hans Ruedi Giger
- David Cronenberg
Institutions
- id Software
- NASA Ames Research Center
- University of Illinois at Urbana–Champaign
- Epic Games
- Midway
- Nintendo
- Raven Software
- 3D Realms
- Back to Saturn X Team
- TNT Team
- Bethesda
- Artribune
Locations
- Mars
- Deimos
- Earth
- Italy
- United States