ARTFEED — Contemporary Art Intelligence

SPARK: Self-Play with Asymmetric Reward from Knowledge Graphs

other · 2026-05-09

A new framework called SPARK (Self-Play with Asymmetric Reward from Knowledge Graphs) aims to extend self-play reinforcement learning to scientific literature. Self-play has been successful in domains like mathematics and coding where problem generation and reward computation rely on explicit rules. However, scientific literature poses challenges because relationships among multi-modal elements across documents are rarely explicit, making automatic question generation and reliable reward signals difficult. SPARK addresses this by automatically constructing a unified knowledge graph from multi-document scientific literature. The knowledge graph serves as a structural basis for self-play: paths over multimodal nodes generate relational reasoning questions, and structured facts in the graph provide verifiable reward computation. The paper is published on arXiv with ID 2605.05546.

Key facts

  • SPARK stands for Self-Play with Asymmetric Reward from Knowledge Graphs.
  • It is a framework for self-play reinforcement learning in scientific literature.
  • Self-play has shown strong performance in mathematics and coding.
  • Scientific literature lacks explicit relationships among multi-modal elements.
  • SPARK automatically constructs a unified knowledge graph from multi-document scientific literature.
  • Knowledge graph paths generate relational reasoning questions.
  • Structured facts in the knowledge graph provide verifiable reward computation.
  • The paper is on arXiv with ID 2605.05546.

Entities

Institutions

  • arXiv

Sources