Shigeru Miyamoto's Game Design Philosophy in Vox Interview
Shigeru Miyamoto, the legendary video game designer born in Nantan, Kyoto in 1952, creator of Donkey Kong, Zelda, and Super Mario, shared his design philosophy in an interview with Vox magazine. His thirty-year practice is based on principles such as not following trends, designing games for everyone, commercializing only games that give players a strong sense of satisfaction, and equipping games with a self-learning system that allows users to learn without reading instructions. The interview was published ahead of the launch of Nintendo's new Switch console in Italy, expected in March 2017.
Key facts
- Shigeru Miyamoto was born in Nantan, Kyoto in 1952.
- He created Donkey Kong, Zelda, and Super Mario.
- The interview was conducted by Vox magazine.
- Miyamoto's philosophy includes not following trends.
- He designs games for everyone.
- Games must provide a strong sense of satisfaction.
- Games should have a self-learning system without instructions.
- Nintendo Switch launch in Italy was expected in March 2017.
Entities
Artists
- Shigeru Miyamoto
Institutions
- Nintendo
- Vox
Locations
- Nantan
- Kyoto
- Japan
- Italy