Sable Videogame Blends Brutalist Architecture with Post-Anthropocene Salvagepunk Narrative
Sable (2021), developed by Shedworks, is an open-world exploration game set on a desert planet named Midden. Its inspirations include Star Wars: The Force Awakens (2015) and Hayao Miyazaki's Nausicaä of the Valley of the Wind (1984). The game’s architectural elements draw from Frank Lloyd Wright's Ennis House, Minoru Nomata's towers, and Paolo Soleri's Arcosanti. Players navigate using hoverbikes, uncovering ancient ruins and starships named after brutalist structures in London, referred to as ancient 'Whales' that contain holographic AIs such as SARIN. The in-game currency, 'Cuts,' is crafted from spaceship metal, while machinists like Sizo repair items. The game explores a post-Anthropocene world with salvagepunk themes, featuring an original soundtrack by Japanese Breakfast.
Key facts
- Sable was released in 2021
- Developed by Shedworks, a two-person team in London
- Features an original soundtrack by Japanese Breakfast
- Set on the desert planet Midden
- Includes references to brutalist London architecture like the Brunswick Centre
- Currency called 'Cuts' made from harvested spaceship metal
- Draws from salvagepunk theory by China Miéville and Evan Calder Williams
- Influenced by Jean 'Moebius' Giraud's comic art
Entities
Artists
- Hayao Miyazaki
- Jean 'Moebius' Giraud
- Frank Lloyd Wright
- Minoru Nomata
- Ricardo Bofill
- Carlo Scarpa
- Paolo Soleri
- Ernö Goldfinger
- Neave Brown
- China Miéville
- Evan Calder Williams
- Gene Wolfe
Institutions
- Shedworks
- Japanese Breakfast
Locations
- London
- United Kingdom
- Los Angeles
- United States
- Calpe
- Spain
- Arizona