ARTFEED — Contemporary Art Intelligence

One-Step Pragmatic-Pedagogic Assistance Games: Tractable Alignment

ai-technology · 2026-08-04

A recent publication in computer science robotics presents a new category of assistance games, where pragmatic-pedagogic reasoning effectively addresses goal uncertainty in just one time step, allowing for the full-horizon game to be solvable via a manageable best-response method. Titled 'Corrigible Assistance in One Round: Pragmatic-Pedagogic Best Response', this study tackles the issue of human-robot teamwork in scenarios with asymmetric information, where the human is aware of the goal, but the robot must deduce it. The authors reveal that conventional inverse optimal control faces an inference ceiling that complicates alignment, whereas pragmatic-pedagogic reasoning clarifies goals through actions that seem equivalent during task execution. The findings and methodology are demonstrated using a straightforward collaborative block-building scenario. This paper can be found on arXiv with the identifier 2607.27508 in the Computer Science > Robotics category, contributing significantly to AI and robotics by providing a feasible solution to previously complex assistance games, thereby enhancing human-robot collaboration in practical settings.

Key facts

  • Paper title: 'Corrigible Assistance in One Round: Pragmatic-Pedagogic Best Response'
  • Focuses on assistance games in human-robot collaboration under asymmetric information
  • Identifies a class of assistance games solvable in one time step via pragmatic-pedagogic reasoning
  • Shows mainstream inverse optimal control has an inference ceiling hindering alignment
  • Proposes a tractable best-response procedure for exact solutions
  • Validates theoretical results on a collaborative block-building example
  • Available on arXiv with ID 2607.27508
  • Categorized under Computer Science > Robotics

Entities

Institutions

  • arXiv

Sources