Luigi Honorat: Sculpting the Virtual Between Reality and Code
Luigi Honorat, an artist born in Paris in 1986 and currently based in Tokyo, defies easy classification by blending sculpture with computer-generated imagery. A self-taught expert in 3D graphics, he also teaches sculpture at Musashino Art University, where he studied. His artistic exploration centers on the dichotomy between reality and virtuality, as well as matter and data, showcasing forms that exist in a liminal space between the tangible and the abstract. By integrating sculptural principles into digital realms, Honorat employs procedural modeling to facilitate the algorithmic emergence of forms. His 'Intangible' series, born from limited studio constraints, investigates the concepts of weight and space in digital objects, featuring fragmented human figures, cubic structures, and photogrammetry, along with prints and immersive installations.
Key facts
- Luigi Honorat was born in Paris in 1986 and works in Tokyo.
- He studied sculpture at Musashino Art University and later became a lecturer there.
- His practice combines sculpture and computer-generated imagery.
- He uses procedural modeling and photogrammetry in his work.
- The 'Intangible' series consists of daily digital explorations with defined parameters.
- His work explores themes of reality vs. virtuality, matter vs. data.
- He teaches digital sculpting, simulation, and procedural workflows at Musashino Art University.
- His work includes prints, moving images, and immersive environments.
Entities
Artists
- Luigi Honorat
Institutions
- Musashino Art University
Locations
- Paris
- France
- Tokyo
- Japan
Sources
- AATONAU —