Luca Boscardin on Play as a Function in Toys, Cities, and Education
In an interview with designboom, Italian designer Luca Boscardin discusses his philosophy that play is a function in itself, not just for children but as a mindset for all ages. Boscardin, who studied architecture in Venice before moving to graphic design, creates open-ended objects like Archiville, a cardboard city with no instructions, and Animal Factory, a family of abstract animal structures produced by Magis. He collaborates with institutions including Palazzo Grassi, La Triennale, Arte Sella, and Museo Pecci. Boscardin argues that playful environments should not dictate how to play but invite interpretation, fostering creativity and social interaction. He extends this thinking to public space, advocating for cities designed around people rather than cars, citing Amsterdam, where he lived for fourteen years, as an example. He believes schools are where playful design could have the greatest impact, nurturing curiosity and different ways of learning. The interview is part of designboom's PLAY chapter, exploring pleasure-driven design.
Key facts
- Luca Boscardin is a designer, illustrator, and educator.
- He studied architecture in Venice before moving to graphic design.
- Archiville is a cardboard city with no instructions.
- Animal Factory is a family of abstract animal structures produced by Magis.
- He collaborates with Palazzo Grassi, La Triennale, Arte Sella, and Museo Pecci.
- He lived in Amsterdam for fourteen years before returning to Italy.
- He believes play is a function that produces possibilities, not results.
- The interview is part of designboom's PLAY chapter.
Entities
Artists
- Luca Boscardin
Institutions
- Magis
- Palazzo Grassi
- La Triennale
- Arte Sella
- Museo Pecci
- designboom
Locations
- Venice
- Italy
- Amsterdam
- Netherlands