Jouer avec le jeu : erreur, errance et émergence !
This article from artpress2 (February-March-April 2013) explores the role of errors, bugs, and glitches in video games, arguing that they are not merely malfunctions but sources of poetic accidents, new gameplay possibilities, and creative appropriation. The text distinguishes between player errors and system-generated bugs, which can be exploited for competitive advantage (e.g., bunny hopping in Quake, standbying in Halo 2) or collected as aesthetic forms (e.g., the swing bug in GTA IV). Bugs are categorized by Chris Lewis and Jim Whitehead of UC Santa Cruz into non-temporal (invalid positions, graphical glitches, artificial stupidity) and temporal (invalid states, interrupted events, insufficient response delays). The article highlights speedrunning communities, machinima pioneers like Miltos Manetas (Miracle, 1996), and artists like Realmyop (Megaglitch, a modified Sega Mega Drive) and Jodi (Sod). It references Anna Anthropy's advocacy for embracing imperfection in game design. The author, Julien Prévieux, proposes a "Musée du bug" as an alternative curatorial model for video game exhibitions, first prototyped at Standards in Rennes in June 2012. The text argues that bugs reveal technological limits, rule subversion, and creative escapes, making them ideal for showcasing the extended culture around video games.
Key facts
- Article published in artpress2 n°28 'Jeux vidéo : surfaces et profondeurs' (February-March-April 2013).
- Bugs can be exploited for competitive advantage (exploits) or appreciated as poetic accidents.
- Chris Lewis and Jim Whitehead (UC Santa Cruz) developed a taxonomy of video game bugs: non-temporal and temporal.
- Examples of exploits: bunny hopping in Quake, standbying in Halo 2.
- Speedrunning communities record and share fastest completions (e.g., Quake Done Quick).
- Miltos Manetas created the machinima 'Miracle' (1996) showing a fighter jet gliding on water.
- Realmyop designed the Megaglitch, a modified Sega Mega Drive that produces glitches on demand.
- Jodi's 'Sod' is a modified version of Castle Wolfenstein with transformed graphics.
- Anna Anthropy's book 'Rise of the Videogame Zinesters' (2012) advocates for embracing imperfection.
- Julien Prévieux proposed a 'Musée du bug' and prototyped it at Standards in Rennes in June 2012.
Entities
Artists
- Miltos Manetas
- Realmyop
- BrundleMousse
- Julien Prévieux
- Jodi
- Ryoji Ikeda
- Alva Noto
- Anna Anthropy
Institutions
- artpress2
- University of California, Santa Cruz
- Standards (Rennes)
- YouTube
- Dailymotion
- IGN
Locations
- Rennes
- France
Sources
- artpress —