ARTFEED — Contemporary Art Intelligence

Infinite Graveyard: 11-hour video of procedurally generated digital cemetery

digital · 2026-04-27

Mikhail Maksimov's Infinite Graveyard is a 666-minute video (about 11 hours) showing a camera flying over an infinite digital cemetery in a Russian forest. The work is a recording of a procedurally generated environment created by an algorithm, distributed on itch.io as game art. It references video game aesthetics and the 2008 influential game The Graveyard by Tale of Tales, where an old woman walks through a cemetery and may die. The article discusses death in video games, monetization through player death in arcade games, and queer theory's revaluation of failure in gaming, citing Bonnie Ruberg's work. Infinite Graveyard reinterprets generative algorithms, typically associated with life and creation, to produce a fixed, death-like result. The video streams free on VRAL (Milan Machinima Festival supplement) until November 12. The procedural generator is sold for $666 on itch.io, and a free smartphone game version is also available.

Key facts

  • Infinite Graveyard is a 666-minute video by Mikhail Maksimov.
  • The video shows a procedurally generated infinite digital cemetery in a Russian forest.
  • It is distributed on itch.io and described as 'game art'.
  • The work references The Graveyard (2008) by Tale of Tales.
  • In The Graveyard, an old woman walks through a cemetery and may die in the paid version.
  • The article discusses death as a monetization tool in arcade video games.
  • Bonnie Ruberg's queer theory revalues failure and death in video games.
  • Infinite Graveyard streams free on VRAL until November 12.
  • The procedural generator costs $666 on itch.io.
  • A free smartphone game version of Infinite Graveyard is available.

Entities

Artists

  • Mikhail Maksimov
  • Bonnie Ruberg
  • Matteo Lupetti

Institutions

  • Tale of Tales
  • VRAL
  • Milan Machinima Festival
  • itch.io
  • Artribune

Locations

  • Russia
  • Milan
  • Italy

Sources