Five Must-Play Video Games for July 2025
Artribune's July 2025 video game roundup features five titles: Atuel, an interactive documentary about the Atuel River in Argentina and climate change; Death Stranding 2: On the Beach, Hideo Kojima's sequel exploring digital platform dependency; hate.net, a critique of online violence set in an abandoned multiplayer shooter; Many Nights a Whisperer, a meditation on desire and failure; and Mosa Lina: Second Layer, an expanded version of the immersive sim that embraces computational limits. Atuel, originally released on itch.io in 2022, is now available on Steam and Android. Death Stranding 2 is out on PlayStation 5. hate.net is available for Windows. Many Nights a Whisperer is available for Windows. Mosa Lina: Second Layer is available on Windows, Mac, Linux, and Nintendo Switch.
Key facts
- Atuel is an interactive documentary without challenges or objectives, designed to be accessible to almost anyone.
- Atuel was created to accompany a documentary film by 12.01 Project about the Atuel River in Argentina.
- In Atuel, players experience being the river, a fish, a cloud, a canid, a bird, and back to the river over 30 minutes.
- Death Stranding 2: On the Beach features antagonist Higgs quoting Kōbō Abe's short story 'The Rope'.
- Hideo Kojima contrasts the rope (connecting) and the stick (repelling), with Death Stranding focusing on the rope.
- Death Stranding 2 problematizes digital platform dependency and the metaverse in light of the COVID-19 pandemic.
- hate.net is set in a fictional old online multiplayer game where only bots remain in an infinite cycle of violence and spam.
- hate.net draws inspiration from 1990s first-person shooters and speed-focused games like Devil Daggers and HYPER DEMON.
- Many Nights a Whisperer follows a Dreamer chosen to perform a ritual every ten years using a slingshot made from community hair.
- The game prevents reloading saves, forcing players to live with the outcome of the final shot.
- Mosa Lina: Second Layer is a major update to Mosa Lina, now on consoles, featuring random levels and tools with no guarantee of solvability.
- Mosa Lina embraces the limitations of computational simulations, offering no penalties for skipping levels and no rewards for success.
Entities
Artists
- Hideo Kojima
- Kōbō Abe
- Matteo Lupetti
Institutions
- Artribune
- Matajuegos
- Kojima Productions
- Sony Interactive Entertainment
- Deconstructeam
- Selkie Harbour
- Stuffed Wombat
- Silkersoft
- Lukke
- Rollin'Barrel
- 12.01 Project
- Blue Sky Productions
- Origin Systems
Locations
- Argentina
- Cuyo
- Atuel River