ARTFEED — Contemporary Art Intelligence

DQN-Based Edge Caching and Resource Allocation for 6G VR Slices

other · 2026-05-25

A new framework for 6G O-RAN networks uses Deep Q-Network (DQN) learning to optimize edge caching and dynamic resource allocation across multiple network slices. The system targets ultra-low latency and high bandwidth for Virtual Reality (VR) services, addressing the quality-of-service demands of eMBB, URLLC, and emerging MBRLLC slices. DRL agents integrated into the network control plane enable proactive content distribution and real-time computational resource allocation. Simulations show the DQN-based approach consistently reduces latency and improves throughput compared to traditional methods, enhancing support for immersive VR applications.

Key facts

  • Framework uses Deep Q-Network (DQN) learning for edge caching and resource allocation
  • Designed for 6G O-RAN networks with multiple network slices
  • Targets VR services requiring ultra-low latency and high bandwidth
  • Addresses eMBB, URLLC, and MBRLLC slice types
  • DRL agents integrated into network control plane
  • Enables proactive content distribution and real-time resource allocation
  • Simulations show reduced latency and improved throughput over traditional methods
  • Aims to support immersive VR applications reliably

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