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designboom's PLAY Chapter: Pleasure, Play, and the Unresolved in Art and Design

other · 2026-07-14

designboom's PLAY chapter, which explored the proposition that form might follow pleasure rather than function, has concluded with a series of insights drawn from projects across architecture, art, and design. The chapter, which opened with Charles and Ray Eames' invitation to 'take your pleasure seriously,' revealed that play is not merely fun but a design method, a social permission, and a productive loss of control. Key projects included an exhibition at Fondazione Achille Castiglioni pairing Achille Castiglioni and Bruno Munari, highlighting their curiosity-driven practices; 'Draw Me A Face,' where children's drawings were translated into makeup looks; sports courts transformed by artists like Felipe Pantone; Carsten Höller's 'Two' at UCCA Beijing, a 'Laboratory of Doubt' with parallel color and black-and-white versions; labyrinths from Robert Smithson's Spiral Jetty to Franco Maria Ricci's bamboo maze; Cj Hendry's inflatable 'Keff Joons'; and Céleste Boursier-Mougenot's 'Ring' at FRAC Normandie in Caen, where swings with bells create evolving compositions. The chapter concluded that play softens the separation between designer and user, and that meaning emerges through what people decide to do with spaces and things, not just what they are designed for.

Key facts

  • designboom's PLAY chapter explored the idea that form might follow pleasure rather than function.
  • The chapter opened with Charles and Ray Eames' invitation to 'take your pleasure seriously.'
  • An exhibition at Fondazione Achille Castiglioni brought Achille Castiglioni and Bruno Munari into conversation, revealing curiosity as part of a rigorous working method.
  • The 'Draw Me A Face' project translated children's drawings into makeup looks, preserving irregular lines and strange combinations.
  • Sports courts, including those by Felipe Pantone, have been treated as civic canvases, changing the atmosphere of standardized environments.
  • Carsten Höller's 'Two' at UCCA Beijing sends visitors through parallel color and black-and-white versions, destabilizing certainty.
  • Labyrinths, from Robert Smithson's Spiral Jetty to Franco Maria Ricci's bamboo maze, replace straight lines with hesitation and wrong turns.
  • Cj Hendry's colossal inflatable 'Keff Joons' allowed visitors to climb through without prescribed choreography.
  • Céleste Boursier-Mougenot's 'Ring' at FRAC Normandie in Caen connects swings with bells, allowing visitors to produce evolving compositions.
  • The chapter concluded that play can soften the separation between designer and user, and meaning emerges through what people decide to do with spaces and things.

Entities

Artists

  • Charles Eames
  • Ray Eames
  • Achille Castiglioni
  • Bruno Munari
  • Carsten Höller
  • Robert Smithson
  • Franco Maria Ricci
  • Cj Hendry
  • Céleste Boursier-Mougenot
  • Felipe Pantone
  • Isamu Noguchi
  • Constant Nieuwenhuys
  • Philippos Avramides
  • Louis Sullivan

Institutions

  • Fondazione Achille Castiglioni
  • UCCA Beijing
  • FRAC Normandie
  • Fondazione Giorgio Cini
  • designboom
  • Noguchi Museum

Locations

  • Budapest
  • Hungary
  • Beijing
  • China
  • Caen
  • France
  • Venice
  • Italy
  • New Babylon

Sources