artpress2 n°28: Video Games, Surfaces and Depths
The February-March-April 2013 issue of artpress2, coordinated by Dork Zabunyan, explores the intersections of video games with cinema, art, and culture. Features include Dork Zabunyan on cinema regenerated by video games, Julien Prévieux on productive error in gaming, Erwan Higuinen on time machines, Elsa Boyer on virtuality and derealization, Paul Sztulman on environmental matters, Marion Coville on video games as installations, Arnaud and Bertrand Dezoteux on tenderly tedious games, Olivier Séguret on being critical about video games, and an interview with Philippe Dubois advocating for a national museum of video games and IT. News section covers Ryoji Ikeda on quantum music and Joris Lacoste's theater of suggestion.
Key facts
- Issue coordinated by Dork Zabunyan
- Features article by Dork Zabunyan on cinema regenerated by video games
- Julien Prévieux writes on productive error in gaming
- Erwan Higuinen contributes on time machines
- Elsa Boyer discusses virtuality and derealization
- Paul Sztulman addresses environmental matters
- Marion Coville examines video games as installations
- Arnaud and Bertrand Dezoteux explore tenderly tedious games
- Olivier Séguret writes on being critical about video games
- Interview with Philippe Dubois advocating for a national museum of video games and IT
- News includes Ryoji Ikeda interview on quantum music
- News includes Joris Lacoste's theater of suggestion
- Published February 8, 2013
Entities
Artists
- Anaël Pigeat
- Dork Zabunyan
- Julien Prévieux
- Erwan Higuinen
- Elsa Boyer
- Paul Sztulman
- Marion Coville
- Arnaud Dezoteux
- Bertrand Dezoteux
- Olivier Séguret
- Philippe Dubois
- Ryoji Ikeda
- Joris Lacoste
- Stéphane Roth
- Éric Mangion
Institutions
- artpress2
Sources
- artpress —