13 Sentinels: Aegis Rim blends manga aesthetics with sci-fi narrative
Japanese studio Vanillaware, known for 2D games like Odin Sphere and Dragon's Crown, releases 13 Sentinels: Aegis Rim in the West. The game shifts from fantasy to science fiction, featuring time travel, clones, androids, and giant robots. It is divided into three modes: battle, story, and archive. The story follows 13 protagonists whose perspectives are explored non-linearly. Vanillaware's founder George Kamitani focused on writing, while character design was handled by Yukiko Hirai and Emika Kida. The art style evokes watercolor manga, set primarily in a 1980s Japanese town. The game is available on PlayStation 4, published by Atlus.
Key facts
- Vanillaware developed 13 Sentinels: Aegis Rim.
- The game is a 2D sci-fi title with time travel, clones, androids, and giant robots.
- It features three modes: battle, story, and archive.
- The narrative is non-linear, told through 13 protagonists.
- George Kamitani wrote the story; Yukiko Hirai and Emika Kida designed characters.
- Art style resembles watercolor manga, set in 1980s Japan.
- Published by Atlus for PlayStation 4.
- Released in the West in 2020.
Entities
Artists
- George Kamitani
- Yukiko Hirai
- Emika Kida
- Matteo Lupetti
Institutions
- Vanillaware
- Atlus
- Sony
- Artribune
- Scuola Internazionale di Comics di Firenze
- Gravure
- FISAR
Locations
- Japan
- 1980s Japanese town
- PlayStation 4 (platform)